FOUR ARENAS · SHRINKING ZONE · LAST SYSTEM STANDING
HEAD TO HEAD
1v1 · DUEL ARENA · PURE MECHANICS · FIRST TO 6
2v2 ROUNDS · THE SHUNT · NO REGEN · FIRST TO 3
TEAM DEATHMATCH · VOLT vs EMBER · FIRST TO 100
WITH FRIENDS
PARTY UP — the leader starts any mode: same BR room · same TDM team · 1v1 vs each other
PRIVATE MATCH — invite-only room · custom rules: bots · speed · jump · hp
codes are 5 letters · share them anywhere
YOUR LOADOUT
NAME
PICK PRIMARY
SECONDARY · P9 SIDEARM
NEW HERE? THIS IS THE WHOLE GAME
HOW IT PLAYS
01
YOU START TOP-DOWN
The camera hangs above the fight — you see lanes, loot, third parties, the zone. WASD / left stick runs. Scroll wheel zooms out to scout the whole map: no one hides here — including you.
02
FIRING SNAPS TO FIRST PERSON
Aim at someone and hold fire — the camera drops to the over-the-shoulder fire view and your character makes way for your weapon; release and you float back overhead. Want to keep your character in frame? SETTINGS · FIRE VIEW · 3RD PERSON.
03
SPEED IS ARMOR
SPACE hops → land and tap again to chain → up to 2× run speed. SHIFT or C powerslides to carry it low. Sustain the chain and the screen edge ignites TERMINAL. Fast things are hard to kill; standing still is a funeral.
04
RECOIL IS A SKILL
Every gun climbs the same pattern every time — no dice rolls. Learn it, pull against it, own it. R starts an active reload: tap again in the green zone for a faster mag.
05
KILLS FEED YOU
Every elim refills shield and levels your EVO — aggression is the healing item; HP regenerates once you disengage. Floor power-ups, jump pads, killstreaks and explosive barrels keep the round loud.
06
W
ASD
SPACERQ
ANY SCREEN, SAME GAME
PC: mouse aims, LMB holds fire, Q swaps to the sidearm. MOBILE: left thumb moves, right thumb looks, the FIRE button shoots — trigger & auto-fire options in SETTINGS. CONTROLLER: plug & play, full rebinds, tuned aim assist.
Every system in this game answers one question: does it make you move?
MOVEMENT IS NEVER TAXED — speed costs nothing, ever. The zone punishes camping, kills heal, the map rewards rotation.
RECOIL IS THE ONLY SKILL TAX — fixed patterns, zero RNG spray. Your crosshair, your responsibility.
NO RAT CORNERS — top-down sight means ambushes are earned, and third parties walk in through the front door.
NON-P2W, STRUCTURALLY — VOLT is earned, never sold. Cash buys color; grind buys glow.
EVERY DEATH TEACHES — the killcam replays exactly how they got you, from the killer's side, at speed.
THE CHEAT SHEET
WASD / LEFT STICKMOVELMB / STICK PUSHFIRE — view SNAPS to FIRST PERSON instantly (release → back to orbit)Q / SWAP BTNSWAP between PRIMARY and PISTOLSPACE / DASHHOP — land & tap again to CHAIN speed; press mid-air to DOUBLE JUMPSHIFT / CPOWERSLIDE — slide low, keep your speedRACTIVE RELOAD — tap in the green zoneKILLSREFILL SHIELD + EVO — HP regenerates when you stop fightingSCROLL WHEELZOOM the 3rd-person view OUT — scout the whole map, no one hides
up to 1000 bots · five difficulty tiers · also: LAN play + a free OBSERVE cam
BOT COUNT
MAP
BOT DIFFICULTY
SPECTATE
CREATOR
— or play over LAN —
SERVER
ROOM
ONE LINK · EVERY SCREEN
PLAYS ANYWHERE
PCIN THE BROWSER · MOUSE + KEYBOARD · FULL FIDELITY
MOBILEIN THE BROWSER · FULL TOUCH CONTROLS · AUTO-TUNED GRAPHICS
CONTROLLERPC AND MOBILE — CONNECT & PLAY · FULL REBINDS · AIM ASSIST
NO INSTALL · NO DOWNLOAD · NO ACCOUNT — ONE LINK AND YOU'RE IN
BUILT BY ONE · TUNED BY THOUSANDS OF ROUNDS
Solo-developed and playtested by an FPS veteran. Every recoil pattern, every hop timing, every camera snap — tuned by hand until it feels right. Speed is the weapon: slide, hop, chain momentum, and the game rewards you for never standing still.
KILLCAM REPLAYSevery death reviewed in slow-mo — see exactly how they got you
RECOIL YOU CAN MASTERfixed patterns, no dice rolls — your crosshair, your responsibility
60HZ AUTHORITATIVE SERVERSlag-compensated hits — what you saw is what the server rules
NON-P2W · FOREVERVOLT is earned, never sold — cash buys color, grind buys glow
LEGACY PRESTIGEcareer elims build a permanent aura — the grid remembers
👁 YOU START TOP-DOWNsee everything · WASD / stick = run
🔥 AIM AT SOMEONE + FIREcamera SNAPS TO FIRST PERSON · release = back out
🎯 WANT YOUR CHARACTER IN FRAME?SETTINGS · FIRE VIEW · 3RD PERSON
⚡ SLIDE → HOP → CHAINspeed is armor · fast things are hard to kill
📱 ON MOBILELEFT thumb move · RIGHT thumb look · FIRE button shoots — tune it in SETTINGS
LOCKER
ZERO GAMEPLAY ADVANTAGE
—
DRAG TO ROTATE
⚡ THE CAPACITOR LANE · EARNED OR CHARGED, NEVER CASH
THE DISCHARGE BAY
Fifteen Series 01 items behind one knife switch. Salvage capacitors free from credited rounds, or charge one with VOLT — then pull the lever and watch the reel.
×0 CHARGED
⚡ SURGE DROP · THIS WEEK ONLY
—
PASSES & PRESTIGE
one-time · never gameplay
♛FOUNDER
A jeweled crown and a gold aura over your head, readable across the whole map. Includes VIP — ×1.5 VOLT on every match, forever. Launch-only. Never sold again.
⚡VIP
Every match pays ×1.5 VOLT and the daily supply drop doubles. No stats, no weapons, no advantage — you just earn the vault faster.
◆SEASON
Unlock the premium track: twenty tiers of VOLT and cosmetics on top of the free ladder you are already climbing.
THE CATALOG
⚡ THE VAULT
earned with VOLT · never sold for cash
THIS DEVICE
Secure checkout via Stripe. Purchases unlock instantly and follow this device — a REDEEM code carries them to another one. VOLT is earned, never sold. Vault items are never cash-purchasable. Nothing here touches damage, speed or health.
0COPPER
SERIES 01 · SWITCHYARD SALVAGE
0 CHARGED
SALVAGE SCAN0/10
TODAY'S PROTOCOL—
THE MANIFEST0%
THE ODDS
printed · never hidden
◈
—
…
RANK 10 / 0 XP
S1 · TIER 1
CAREER RECORD
—
THE GRID REMEMBERS
DAILY CONTRACTSRESET 00:00 UTC
SEASON
RIVALSTHE GRID KEEPS SCORE
ACCOUNT
THE DISCHARGE BAYSERIES 01 · SWITCHYARD SALVAGE
0CAPACITORS
SALVAGE SCAN0/10
TODAY'S PROTOCOL—
⚡ VOLT0
CU0
OVERLOAD
SELECTING…
COLORWAY
DUPLICATE
CHARGE BENCH
QUEUE
CLICK · SKIP
ALIVE24
0
ZONE0:12
0
KILLS0
SQUAD1/1
0250
12/ 12
P9 SIDEARM
FRAG
FLOW
ELIMINATED
ENTER SENDS · TAB SWITCHES · ESC CLOSES
⚠ OUTSIDE THE ZONE · 0m TO SAFETY
-- FPS
GLIDE
◀ ZOOM
⌁ KILLCAM
TAP · ANY KEY — SKIP
LOBBY
ELIMINATED
PAUSED
LOOK SENSITIVITY1.0×
UI SCALE100%
Scales the whole combat HUD live. 100% = the authored look — the HUD is zoom-locked, so Windows scaling and browser zoom never change it; this slider is the one knob that does.
MOVEMENT
FACE CURSOR: W walks toward your aim · CLASSIC: W is screen-up
GRAPHICS
CINEMATIC: sun shadows + film grade · NO SHADOW: same look, no shadow pass (much faster) · PERFORMANCE: flat & fastest (mobile / big lobbies)
ANTI-ALIAS
Smooths the thin edge/line shimmer you see panning top-down in CINEMATIC / NO-SHADOW (true multisample AA — sharp, no blur, keeps the full look). Costs only a little GPU (~10%). OFF = the old look. 8× is cleaner than 4× for a bit more GPU — drop to 4× if your framerate dips.
FRAME RATE
MAX = your display's full refresh (90/120/144/165/240 on high-refresh screens & phones) · pick a number to CAP for battery/heat · ·
SPLATTER
DAMAGE NUMBERS
Hits burst enemy COOLANT — paint in their livery color that pools on the floor, then drains away 6s after they fall
COLORBLIND
Recolors every danger read — enemy rim, zone rings, minimap, hitmarker · DEUT/PROT (red-green): danger→magenta, next zone→blue · TRIT (blue-yellow): next zone→white
HI-VIS ENEMIES
Brighter enemy rim that stays on even at close range
NAMETAGS
Floating names over fighters · TEAM ONLY hides enemy names (your squad/team still shows through walls) · OFF hides every tag — enemy rims and HP bars are unaffected either way
LOADOUT
Swaps your PRIMARY mid-game (fresh mag) · P9 sidearm stays · also sets your next-match pick
FIRE VIEW
FIRST PERSON: firing glides the camera into your fighter's head — you aim, jump and corner from your own eyes (default) · 3RD PERSON: firing snaps to the over-the-shoulder chase cam. Gun fires at the centre reticle either way
CROSSHAIR
RING: the stock reticle · BOLD: same ring, heavier · CROSS: four ticks + fine dot · DOT: just the dot · CHEVRON: a floating ^ · X-CROSS: four diagonal ticks · CUSTOMIZE opens the live editor — shape + line style (+ × T ^), size, color, outline, on-target tint, and three bloom knobs: MOVE (growth while you move, 0–200%), FIRE (the bounce per shot, 0–600%) and HIT (an extra bounce when your shot CONNECTS, 0–600%, off by default), 0% = static, previewed STANDING and RUNNING side by side. On-target tints (red/gold) stay on by default — a custom color close to those hues can camouflage them
AIM (RIGHT MOUSE)
Right mouse (or the controller AIM bind, default LT) is your AIM. From top-down it snaps into the FIRE VIEW; once you are in the 3rd-person fire view it is ADS — the camera rides in over your shoulder and the weapon mounts. HOLD: aimed while held · TOGGLE: click to flip
3RD PERSON STYLE
How the chase camera frames you · FORTNITE: the reference rig — tighter lens, camera close over your shoulder, ADS dollies IN · CLASSIC: the original wide lens on a long boom, ADS is a 3× magnifier · CLASSIC CLOSE: the same classic rig with the camera pulled in tight
WHEEL ZOOM
SCOUT ONLY: wheel & pad bumpers stay top-down — the FIRE VIEW is reached by RMB / AIM or firing · CLASSIC: zooming all the way IN drops into the 3rd-person chase cam, like the old wheel
TRIGGER
FIRE BUTTON: the right half of the screen only looks, the FIRE button shoots (drag it to track) · INSTA-SHOOT: touching the right half shoots immediately, classic style (no button)
AUTO-FIRE
ON: while you're in combat view (looking/zoomed), it shoots by itself the moment your aim locks an enemy — never fires in top-down
TOUCH BUTTONS
Drag each control where your thumbs want it and resize it · saved per screen orientation
MOVE STICK
HOLD FRAME: a held stick keeps pushing the same world direction across view switches, re-touch to adopt the new view · INSTA-SWITCH: the stick always follows the current view instantly
AIM ASSIST
Friction + glue + magnetism on the nearest visible enemy · STRONG for testing / casual — flip OFF↔STRONG to feel it
Click + then press the controller button to add a bind · click a bind to remove it · one button may drive several actions
Click + then press a key to add a bind · click a bind to remove it · move, jump, slide, reload & swap are all rebindable · fire & aim stay on the mouse
NOT IN A LOBBY OR PARTY — create or join one from the start screen.
PARTY CODE
Back on the start screen the party stays together — the leader starts the next match for everyone
INVITE CODE
COPY LINK = a tappable invite (friend taps it in chat → drops straight into this lobby, no code typing) · AUTO/PROD/TEST picks which build it opens
MODE
BOTS
BOT SKILL
SPEED1.0×
JUMP1.0×
HP1.0×
MATCH SETTINGS apply on ▶ NEW ROUND
TEAM
Switching sides trades you with a bot (10v10 stays even) and respawns you at the new base